Brick Blast Game

A fast-paced mobile brick-breaker built for short, replayable sessions

Game Dev Unity
UI/UX
Brick Blast Game - A fast-paced mobile brick-breaker built for short, replayable sessions

/ Overview

Brick Blast Game is a mobile arcade title designed around one loop: quick to learn, hard to put down, and light enough to play in a spare two minutes.

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/ Project Details

Name: Brick Blast Game

Industries: Gaming, Mobile

Date: January 2025 - April 2025

/ Provided Services

01

Game development

Core gameplay, physics tuning and level progression built in Unity.

02

UI/UX design

Menus, power-up feedback and level-complete screens designed for quick, one-handed play.

03

Mobile app development

Packaged and optimized for smooth performance across a wide range of Android and iOS devices.

/ Challenge

The genre is crowded, so the game needed to feel distinct within its first ten seconds - tight controls, satisfying feedback, and a difficulty curve that keeps casual players coming back without frustrating them early.

/ Solution

We prototyped the core mechanic first and iterated on ball speed, paddle feel and power-up timing before touching art or menus, so every later decision served a loop that was already fun on its own.

/ Tech Stack

Chosen deliberately for what this project actually needed, not a default stack applied to everything.

Unity

Game engine for physics, rendering and level logic.

C#

Gameplay scripting and power-up systems.

Android & iOS

Native builds and store packaging for both platforms.

/ Client's Feedback

We'd shipped casual games before, but never one that held attention past the first level in testing. The build Digikons handed back felt genuinely fun on day one, and our retention numbers backed that up within the first week of soft launch.

Lukas Bergmann