Brick Blast Game
A fast-paced mobile brick-breaker built for short, replayable sessions
/ Overview
Brick Blast Game is a mobile arcade title designed around one loop: quick to learn, hard to put down, and light enough to play in a spare two minutes.
View Project/ Project Details
Name: Brick Blast Game
Industries: Gaming, Mobile
Date: January 2025 - April 2025
/ Provided Services
Game development
Core gameplay, physics tuning and level progression built in Unity.
UI/UX design
Menus, power-up feedback and level-complete screens designed for quick, one-handed play.
Mobile app development
Packaged and optimized for smooth performance across a wide range of Android and iOS devices.
/ Challenge
The genre is crowded, so the game needed to feel distinct within its first ten seconds - tight controls, satisfying feedback, and a difficulty curve that keeps casual players coming back without frustrating them early.
/ Solution
We prototyped the core mechanic first and iterated on ball speed, paddle feel and power-up timing before touching art or menus, so every later decision served a loop that was already fun on its own.
/ Tech Stack
Chosen deliberately for what this project actually needed, not a default stack applied to everything.
Unity
Game engine for physics, rendering and level logic.
C#
Gameplay scripting and power-up systems.
Android & iOS
Native builds and store packaging for both platforms.
/ Client's Feedback
We'd shipped casual games before, but never one that held attention past the first level in testing. The build Digikons handed back felt genuinely fun on day one, and our retention numbers backed that up within the first week of soft launch.